Riviera: The Promised Land
A unique RPG blending visual novel elements with turn-based combat. As the angel Ein, explore the doomed land of Riviera with a party of heroines, making choices that affect relationships and story outcomes.
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Story
Riviera: The Promised Land draws from diverse mythologies, most prominently Norse , incorporating concepts such as Ragnarök and Yggdrasil into its story. The game takes place mostly on the continent of Riviera, with the characters visiting various locales such as a sinking city , a forest, and an abandoned cemetery. Characters Riviera offers a cast of six playable characters. Ein ( エクセル , Ekuseru ; Ecthel in the Japanese version) is a Grim Angel, who sacrificed his black wings in order to receive his Diviner, Einherjar .
He wears shorts, a vest, gloves, a cape and a scarf; he has grey-black hair and deep blue eyes. He appears to be an average teenage boy and is quite naive, an attribute that annoys both his partners Ledah and Rose. In battle, his primary weapons are swords. Fia ( フィア , Fia ) is a teenage girl with a caring personality.
She wears a long green skirt, and a black vest over a long-sleeved white blouse. She has long green hair tied with a matching ribbon and green eyes. Originally, she shared a house with Lina, but later made room for Ein, Cierra and Serene. She is, like Ein, kind and noble, sometimes stern and serious, and she can cook and mix herbs well, along with being the only character with healing spells.
She is extremely mature, despite being the youngest of Ein's four female companions. Sometimes Fia shows signs of shyness toward others, especially Ein, for whom she nurses a soft spot. In battle, her primary weapons are rapiers and swords. Lina ( ルゥリ , Rūri ; Lyuri in the Japanese version) is a sweet, childlike and energetic teenage girl.
She wears a flamboyant yellow short-skirt and overcoat. She has brown eyes and orange hair tied into pigtails. Lina enjoys eating, going on adventurous treasure hunts and playing lively games with her friends; she is ignorant about household chores. She constantly gets into situations in which she embarrasses herself, especially around Ein, for whom she hosts a secret infatuation.
Her primary weapon in battle are bows and other long range weapons. Serene ( セレネ , Serene ) is an outgoing, tomboy-ish teenage girl, the same age as Ein. She is an Arc, unlike the majority of the inhabitants of Riviera, who are Sprites. She used to live on Rosalina Island with other Arcs until her entire tribe was killed by the Grim Angel Malice.
She alone survives and joins Ein, for whom she develops an infatuation. Serene has large, batlike wings, a trait shared by Arcs. She wears a helmet adorned with a pair of fake cat ears on her shoulder-length dark blue/indigo hair and has blue eyes. She wears a long pale blue vest over a black body-suit and a dark blue shawl.
In battle, her primary weapons are scythes and other pole-arms. Cierra ( シエラ , Shiera ) is a kind, thoughtful witch . She is the older sister figure of the group and possesses amazing magical powers. She is always optimistic but sometimes clumsy.
She rescued Rose after she and Ein were separated, although she accidentally fed her a potion that removed Rose's ability to talk. For enjoyment, she studies and plays with magic. Cierra wears a typical witch's conical hat, red boots, and a revealing, serrated red dress. Her primary weapons in battle are staves and other magical weapons.
Ledah ( レダ , Reda ) is an experienced warrior and one of three Grim Angels shown in the game. He is a strong, loyal, and very solitary man. It is suggested that he is much older than Ein and his companions, given his experience, and the choice of voice actors for him in the GBA and PSP remakes, but this is debatable. He follows the order of the seven Magi without question.
This is because he traded his emotions for his Diviner, Lorelei, preventing him from reconsidering the orders given to him. Ledah is shown as aloof, cynical, and pragmatic. The above characters are the only playable characters in the game. Riviera has several dozen supporting characters, notably Rose (Ein's familiar); Hector (the game's main villain ); Malice (grim angel and Hector's henchwoman); Ursula, guardian spirit of Riviera; and the Four Accursed, who act as Stage bosses .
There are also numerous Elendian citizens, fairies and undines who help Ein along the way.
Gameplay Systems
Riviera: The Promised Land is a turn-based role-playing video game , with some elements from strategy and dating sim games. The last aspect manifests itself in the conversation in the game. Ein will often have to favor either Fia, Lina, Serene or Cierra over the others in scenes in which the characters interact with each other. This affects their trust for Ein, their mood, and eventually, the game's outcome.
For each of the seven main chapters of the game, the player starts in Elendia, and is given a mission. The player then moves on to wherever that mission takes place, proceeding through nine stages, to the eighth stage which will contain the chapter boss. The ninth stage is secret, and often has a particular method of infiltration. Within each stage are multiple screens, all with events and battles of their own.
When a chapter is completed, all trigger points currently accumulated are erased. The player is taken to a results screen showing how they performed in the chapter, and gains trigger points based on that performance that can be used in the next chapter. Field Unlike most RPGs, when not in battle, the player does not have full control over Ein's movement. Instead of being able to freely move with directional buttons, the player controls Ein through triggers, in two modes.
Each stage is made up of several screens, each screen having triggers to explore and potentially battles to engage in. Look Mode In Look Mode, the player may press directional buttons corresponding to triggers shown on the screen. Some triggers will not appear until certain events have taken place, and some triggers will change based on repeated investigation. However, many triggers require TP, Trigger Points, earned in battle.
These triggers can cue many things, from battles, to event scenes and free items. Move Mode In Move Mode, the player may advance or backtrack (limited) to previous screens. In a similar fashion to Look Mode, triggers will appear on the screen and a corresponding directional button must be pressed to move to them, adding a turn to the count. Unlike Look Mode, however, triggers in Move Mode do not require Trigger Points, so one may move as much as one likes, assuming there is no turn limit.
Once the player has exited the final screen of a stage, the player will be prompted to save and then move on to the next stage.
Media Reviews
About Riviera: The Promised Land
Riviera: The Promised Land is a classic video game released for the Game Boy Advance on January 1, 2004. Developed by Sting Entertainment and published by Sting Entertainment, this title has become a beloved entry in the retro gaming library.
This wiki entry provides comprehensive information about Riviera: The Promised Land, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.
Some information sourced from Wikipedia, available under CC BY-SA 3.0.





