PS1

Parasite Eve II

Parasite Eve II is a 1999 survival horror-RPG sequel developed by Square for PlayStation, continuing Aya Brea's story as she investigates new mitochondrial threats across the American Southwest. The game shifts to a more traditional survival horror format with fixed camera angles, resource management, and puzzle-solving while retaining RPG elements like experience points and weapon customization.

Release Date
January 1, 1999
Developer
Square
Publisher
Square
Players
1
Region
US

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Story

In September 2000, nearly three years after the events of the first game , Aya Brea , now an FBI operative working in the clandestine Mitochondrial Investigation and Suppression Team (MIST) department; is dispatched to the Akropolis Tower shopping mall in Los Angeles as back up the LAPD SWAT team in response to reports of Neo-Mitochondrial Creatures (NMC) sightings. As Aya and her partner Rupert Broderick investigate the tower they discover a new form of NMC with the power to pass as human which was able to slaughter the first SWAT team responders. As Aya works to exterminate the NMCs she discovers the building is wired to explode and encounters No. 9, psychopathic NMC / GOLEM who injures Rupert.

Aya fends off No. 9 but barely escapes with Rupert when No. 9 triggers the detonators on the building. Following the raid Aya is sent by MIST director Eric "Hal" Baldwin to investigate the desert town of Dryfield, Nevada, over reports of unusual animals.

While initially displeased with the assignment, Aya learns from MIST's technical expert Pierce Carradine that an implant recovered from one of the new NMCs has desert sand unique to that area of Nevada near Dryfield. Aya arrives to find the tiny town overrun with NMCs and makes contact with Gary Douglas, a survivalist and gun enthusiast who is the sole remaining inhabitant of the town, his dog, Flint, and Kyle Madigan, a private investigator who claims he is on a mission similar to Aya's. He tells her about "The Shelter", a nearby underground facility that may hold the answers to the recent outbreak of NMCs. After spending some time in Dryfield and having another run-in with No.

9, Aya and Kyle are able to reach an entrance into the Shelter within an abandoned mine. As Aya explores the Shelter which has become overrun with NMCs she discovers numerous scientific facilities and learns that the Shelter was created to enact the "Second Neoteny Plan", a project to deliberately create Artificial Neo-Mitochondrial Creatures (ANMCs, the new humanoid creatures) in the belief that they are superior to humanity. Aya also learns that the mutant mitochondria the ANMCs were created with is actually her own, and with the aid of Pierce learns that the Shelter acquired her genetic material directly from Baldwin and MIST, which has secret ties to the conspiracy that founded the Shelter. She also learns that the Second Neoteny Plan is nearing its culmination with a massive cocoon containing an ANMC that, when fully grown, will be able to generate a vector virus that will transform the entire human race into ANMCs.

Haunted by visions of a mysterious girl and seeking to put an end to the threat from the Shelter, Aya progresses into the Neo Ark , a zoo-like artificial construction hidden deep in the Shelter. Originally intended to be a showcase of ANMCs with multiple different habitats and viewing platforms, Neo Ark was ground zero for the outbreak of creatures and has also been overrun by various kinds of NMCs. Aya is able to disable the two organic power generators to reach the depths of the Shelter, and finds the mystery girl. After defeating her ANMC guardian, Aya is able to discover that the girl, Eve, was cloned from Aya's genetic material to be the final key to the Second Neoteny Plan.

As Aya, Eve, and Kyle make their way to escape from the Shelter they're ambushed by No. 9 who is able to kidnap Eve. Chasing No. 9, Aya encounters a small army of his mindless GOLEMs, the Shelter's force of genetically enhanced cyborg "hunters", but is rescued by the US Marines, who have been alerted by Aya's contacts at MIST and learns that Douglas has been evacuated and that Dryfield has been sealed off.

Aya fights her way back into the Shelter to rescue Eve and finds her at the ANMC cocoon along with No. 9 and Kyle, who seems to be working with him. No. 9 attempts to use Eve to hatch the monstrous ANMC when Kyle betrays him, revealing he was a double agent sent to infiltrate the Shelter's conspiracy, and allows No.

9 to be eaten by the ANMC cocoon. At the same time, to contain the threat of the NMCs, the US President orders the use of a Satellite Weapon to destroy Dryfield and the Shelter, prematurely hatching the ANMC. Aya fatally injures the final ANMC, but it is able to devour Eve creating a new form of the monstrous Mitochondria Eve. Aya is able to destroy this new incarnation of Mitochondria Eve and manages to rescue Eve, putting an end to the Second Neoteny Plan for good.

However, Kyle vanishes after the battle. In the aftermath Aya adopts Eve as her younger sister, Rupert takes over as leader of MIST after purging the corrupt elements of the organization, and Pierce begins work on a plan to reveal the existence of Neo-Mitochondria to the public. One year later, Aya and Eve travel to the Natural History Museum in New York where she reunites with Kyle.

Gameplay Systems

Parasite Eve II is an action role-playing survival horror video game. It uses tank controls : Aya is able to move forwards, backwards, and pivot left and right. Camera movement is limited, generally being confined to a single view of a room or area, and cannot be altered by the player. Unlike Parasite Eve , there is no Active Time Bar that governs the order of actions during a battle.

Battles take place in real time, so the player is free to act as they see fit. Another contrast is the absence of the 'range dome' seen in the first game, allowing the player to shoot at off-screen targets and engage targets from a safe distance. There are also no random battles; enemies will be found wandering in plain view, hence allowing the player to avoid confrontations and plan strategies. Aiming, as with most other games of this genre, is accomplished by cycling through the various 'lockable' targets within Aya's range.

Having locked her abilities gained in the original game, players have to "rediscover" abilities available with Aya's parasite energy (PE). This is done by using EXP gained from defeating enemies. However, whereas the first game used a levelling up system, in which abilities are unlocked at certain levels, the sequel allows players to choose freely which abilities they want to prioritise. These are categorised into 4 elements and can be summarised as follows: fire for offensive abilities, water for health-related abilities, wind for status-related abilities, earth for abilities that affect damage stats (given or taken).

There are 3 abilities in each element category, and each ability has three tiers (level 1, 2 and 3), with level 3 being the most powerful and costing the least MP. There are 48 enemy variations in Parasite Eve II’s ‘bounty roster’, each having their own unique attacks, strengths, and weaknesses. Thirteen of these enemies are bosses, dealing more damage and having higher health totals than the rest of the roster. Equipment can be obtained through various methods, including finding, purchasing and 'creating' items such as body armor, weapons, ammunition and tools.

Many items fulfill two roles. The player has the option to either utilize them directly from their inventory or attach them to Aya's armor. To figure out both of the effects these items can have, players are advised to consult the game’s ‘items’ page for a detailed overview. Unlike most other survival horror games, ammunition is almost never in short supply.

While Aya can only carry limited amounts of equipment with her, inexhaustible ammunition boxes exist in most areas and can be revisited as often as required for a top-up. This encourages the player to fight rather than run, which is essential to the gameplay as it is the only way to gain experience and thus for Aya to become powerful enough to succeed. While equipment follows the original game's concept of being customizable, in general the weapons and armor are quite limited in the alterations available. Armor, which not only reduces damage but also affects the amount Aya can carry, has the option of adding extra item slots up to a limit of ten.

Once the game has been completed, bonus items become available for the player should they choose to redo the game in Replay mode. After playing through the game, players are awarded a ranking based on the total amount of EXP they've accumulated. The ranking received will add 3 new items to the shop list available in Replay mode, the items depend on the ranking, with higher ranks yielding better items. Other modes also become available, such as Bounty Hunter and Scavenger which are more difficult for the player to complete.

The most difficult mode "Nightmare" only becomes available after completing the game in Scavenger Mode.

Media Reviews

IGN
6.9/10
GameSpot
7.3/10
Famitsu
30/40
Edge
4/10

About Parasite Eve II

Parasite Eve II is a classic video game released for the PlayStation on January 1, 1999. Developed by Square and published by Square, this title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Parasite Eve II, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

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