MSX2

Metal Gear 2: Solid Snake

The seminal MSX2 sequel that defined modern stealth gameplay. Infiltrate Zanzibar Land to stop the renegade FOXHOUND unit from weaponizing the new Metal Gear D. Introduces crawling, radar mechanics, and complex enemy AI that would become series staples.

Release Date
January 1, 1990
Developer
Konami
Publisher
Konami
Players
1
Region
US

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Story

Fictional chronology in Metal Gear 1964 – Snake Eater ( Delta ) 1974 – Peace Walker 1975 – Ground Zeroes 1984 – The Phantom Pain 1995 – Metal Gear 1999 – Solid Snake 2005 – Metal Gear Solid ( The Twin Snakes ) 2007/09 – Sons of Liberty 2014 – Guns of the Patriots v t e Setting Solid Snake is set in a near-future world in which the Cold War continued into the 1990s, with the game's events taking place in 1999 – four years after the events of the original Metal Gear (later retconned to four years in Metal Gear Solid ).

Gameplay Systems

Solid Snake builds upon the stealth-based gameplay system of its predecessor. As in the original Metal Gear , the player's objective is to infiltrate the enemy's stronghold, while avoiding detection from soldiers, cameras, infrared sensors and other surveillance devices. The biggest change in the game was done to the enemy's abilities. Instead of remaining stationed in one screen like in the first game, enemy soldiers can now patrol different screens across a single map.

Moreover, guards now have an expanded 45 degrees field of vision instead of just seeing in straight lines, along with the ability to turn their heads left or right to see diagonally. Enemy guards can also detect sounds, being able to hear any noise made by the player (such as a punch to the wall or a gunshot made without a suppressor) and will investigate the source of the sound once it is made. Guards can also hear sounds made by the player when walking on certain surfaces, which means that one has to be careful when navigating certain areas. If the player is discovered by the enemy, then a counter will be displayed on the upper right side of the screen that will go down after the enemy has lost track of the player.

When the counter reaches zero, the alert phase will go off and the game will return to normal. The player is given a variety of new maneuvers and tools to help them remain undetected and complete the game. For example, the player can now kneel and crawl in addition to walking, allowing the player to avoid making noise over certain terrains, pick up land mines, and hide in tight spaces such as under desks or inside air ducts. A radar with a 3x3 grid on the upper right of the screen shows the player's current area in the center grid (as a red dot), with enemy soldiers as white dots, allowing the player to determine what's ahead.

However, the radar is disabled when the game enters alert phase. The radar can also be used with the mine detector equipped to determine the locations of enemy mines or launch Stinger missiles onto an airborne target. Many of the weapons and equipment from the first game are brought over along with new items such as robotic mice used to distract enemies, a camouflaged mat and three different types of rations , each with special attributes. Health and carrying capacity are increased each time a boss is defeated.

The transceiver has also been greatly revamped from the first game as well, with conversations now being context-sensitive rather than being simply area-oriented. The transceiver screen now displays the faces of Snake and the radio contact he's currently communicating with. The player can also talk to children living in the fortress to gain new information; the player is penalized with a loss of health if they kill a child. The areas are more varied than in the previous MSX2 game and a number of puzzles must be fulfilled to complete the game, such as luring a carrier pigeon with a specific kind of ration, chasing after a female spy to the ladies' lavatory, and deciphering secret tap codes to gain new frequency numbers.

The MSX2 version requires the use of either a floppy disk drive or a Game Master II utility cartridge to save progress. In the absence of either media, a password can also be written down to reload progress. Later versions of the game removed the password feature in favor of standardized storage media such as memory cards and internal hard disk drives .

Media Reviews

Game Informer
7/10

About Metal Gear 2: Solid Snake

Metal Gear 2: Solid Snake is a classic video game released for the MSX2 on January 1, 1990. Developed by Konami and published by Konami, this title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Metal Gear 2: Solid Snake, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

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