NDS

Advance Wars: Dual Strike

The definitive Nintendo DS entry in the acclaimed tactical series introduces dual-screen battles where you command two armies simultaneously. Lead the Allied Nations against the Black Hole forces across 30+ missions, utilizing new CO Tag Teams, dual-front warfare, and the game-changing Victory March system.

Release Date
January 1, 2005
Publisher
Intelligent Systems
Players
1
Region
US

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Story

Dual Strike stars two new characters: Jake, and Rachel, Jake's advisor. These are the primary protagonists of Dual Strike and members of the Orange Star Army, and are accompanied by several other new protagonists, including Sasha, Grimm, and Javier, members of the Blue Moon, Yellow Comet, and Green Earth Armies respectively. The Black Hole Army has returned under a new commander, Von Bolt. He is accompanied by his Bolt Guard: Jugger, Koal, and Kindle, along with Hawke and Lash from the original Black Hole Army.

Using Lash's new Black Obelisks, Von Bolt is draining Omega Land of its energy to give him eternal life, and is also starting to use this power to produce a bio-weapon named Oozium 238, a strange slime-based monster that devours anything in its path. However, Hawke notices the energy draining (which also is turning Omega Land into a desert) and questions its use. After uncovering Von Bolt's plot, Hawke is betrayed and Von Bolt attempts to swarm Hawke and Lash with Oozium 238. After the Allied Nations’ COs save Hawke and Lash, the COs, along with Hawke and Lash, begin to turn the tide against the Black Hole Army.

Both Hawke and Lash provide valuable intelligence of the Black Hole weaponry and its plans for Omega Land. With this information, the Allied Nations slowly corner the Black Hole Army, leading to a battle in the middle of the Crimson Sea. After destroying the last Black Obelisk, the Allied Nations proceed to the final battle where they fight Von Bolt and a giant oozium known as the Grand Bolt. After destroying the Grand Bolt, Hawke (or Jake, based on the player's decision) destroys Von Bolt's life support chair, supposedly causing both Hawke and Von Bolt to die in the aftermath.

With the Black Obelisks gone, Omega Land begins returning to normal. Hawke is revealed to have stolen Von Bolt's chair and escaped, leaving Von Bolt either dead or barely alive. With the power in Von Bolt's chair Hawke revives all the land.

Gameplay Systems

The player's objective in Dual Strike is to defeat the enemy army with their own army. Except in some campaign missions with special objectives, there are two ways to defeat an opponent: destroy all of the enemy's units or capture their headquarters. The battle system is turn-based tactics. Two to four armies, each headed by one or two commanding officers (COs), take turns building and commanding units on grid-based maps.

Every turn, units, which consist of ground, sea and air units, can move across the different types of terrain and attack enemy units or perform other actions, such as submerging a submarine or resupplying friendly units. Many factors can affect the battle, such as fog of war , a phenomenon that prevents players from seeing enemy units other than those in the visual range of their units; various weather conditions which change the terrain effects of the entire map; and CO powers. [ unreliable source ] COs and CO powers All of the COs from the previous two games in the series, aside from Sturm, return in Dual Strike . In addition, nine new COs make an appearance; two for Orange Star, one each for Blue Moon, Yellow Comet, and Green Earth, and four for Black Hole, resulting in a total of 27 COs.

The namesake of Dual Strike is the ability to use two COs in a battle to command a single army. By using two COs, the weaknesses of each CO can effectively be covered by switching COs mid-battle. In addition, when using two COs, a new CO power named " Tag Power" or "Dual Strike" can be used. It allows players to use both COs' Super CO powers consecutively in the same turn, and effectively allows the player to have two turns.

Finally, COs in Dual Strike gain experience and can be promoted after each victorious battle in the War Room or Campaign. Higher ranked COs have access to different skills to tune and enhance their fighting styles. Abilities vary in type and benefit; some improve attack or defense, others increase the benefits of certain units or terrain types, while others affect the player's money flow. The star ranked skills must be unlocked by completing the Campaign modes.

Each CO can use a maximum of four skills at once. Abilities can be changed around as many times as needed, but cannot be changed during a mission.

Media Reviews

IGN
9/10
GameSpot
9.2/10
Famitsu
34/40
Edge
8/10
Eurogamer
9/10
Game Informer
9.25/10
Electronic Gaming Monthly
8.83/10
Nintendo Power
9/10

About Advance Wars: Dual Strike

Advance Wars: Dual Strike is a classic video game released for the Nintendo DS on January 1, 2005. Developed by Intelligent Systems and published by Intelligent Systems, this title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Advance Wars: Dual Strike, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

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