10-Yard Fight
One of the earliest American football video games, featuring simplified 1-player vs CPU gameplay where players control the quarterback advancing downfield in 10-yard increments.
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Gameplay Systems
10-Yard Fight is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense . On offense, the player simply receives the ball upon the snap and either attempts to run with the quarterback , toss the ball to a running back , or throw the ball to the long distance receiver, essentially the option offense . On defense, the player picks one of two players to control, and the computer manipulates the others.
The ball can also be punted or a field goal can be attempted. The game has five levels of difficulty: high school , college , professional , playoff , and Super Bowl . If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, they advance to the next level of difficulty. The player scores 20,000 points for any kickoff that is returned for a touchdown.
About 10-Yard Fight
10-Yard Fight is a classic video game released for the Nintendo Entertainment System on January 1, 1985. Developed by Irem and published by Irem, this title has become a beloved entry in the retro gaming library.
This wiki entry provides comprehensive information about 10-Yard Fight, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.
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